SKOT.LIVE

an AEthan Skot transmission

One More Job: The Null Contract

One More Job: the Null Contract puts you in the pilot seat of a patched courier with a ragtag crew trying to keep the air on. Off-map lanes, broken ring stations, rival claimants—every drop is a negotiation with the void and the fine print of a machine-written clause called Null.

Patch the hull, fuel up, argue over shares, then burn for the lane. Choose jobs—dead drops, off-manifest freight, hazard runs—each with risks, timers, and moral knots. Your choices ripple: reputation with ports and clients, crew trust, and what the ship can survive next.

The tone is scrappy and hopeful: banter in the galley, danger on approach. You’re not heroes; you’re professionals… most days. Deliveries make stories; stories make scars; scars make better deliveries.

Version 1 coming soon.

Play

Core Loop

Take a job → Prep ship & crew → Run black lanes (events, blockades, storms) → Make the drop (dead-drop windows, scans, bribes) → Get paid/owe fees → Upgrade… then take one more job.

Atmosphere

Outlaw-courier optimism with shiney energy: neon docks, and broken ring stations.

Status

In development under AE Labs. Building the contract generator (Clauses & Riders), lane hazards, rival couriers, and upgrade trees for engines, cargo mods, and hull patches.